Title: "The Chamber of Pain" Map Name: mvroom6.bsp Author: John Harley - Toronto Email: dirac@mediascape.ca Description: Single and Deathmatch Quake level Thanks to: id Software Ben Morris for Worldcraft. Rogue for texture of waterfall. The Quakelab guys for their web page on Quake Map editing: http://206.12.10.240/stevefu/QuakeLab/ =================================================================== * Play Information * Single Player : Yes. Three Difficullty settings. Can be beaten on hard without SuperNails or secrets. Co-op : Yes. Deathmatch : Yes. This is a small map. Slightly different DM architecture for streamlined play. It is good for 2 or three players. Play speed matches DM4 with 4 players. I wouldn't recommend more than 5 players. New Graphics : None. ============================================================================ * Construction * Editor(s) used : Worldcraft v1.3 registered. Known Bugs : Fully Beta tested for multiplayer. Extended single player tested on Normal and Hard. Some might say too easy on Easy. Build Time : This was my second map. At least 40 Hours of work. Time was spread out over about 4 weeks. Texture WAD used : quake101.wad, possibly some textures from Mission Pack 1 or 2. Build machine : Pentium 150, 96MB RAM, DM Tested on 166 Pentiums w/ 32MB RAM. Build Time : qbsp, light extra, full vis -- time under 5 mins. ======================================================================= Installation: Copy mvroom6.BSP to your QUAKE\ID1\MAPS directory, then run Quake using the "+map" extension by typing: QUAKE +MAP mvroom6 You can also run the map by entering "MAP mvroom6" from the console. ======================================================================= Gameplay: I am quite pleased with the playability of this map in single and DM modes. Beginners and keyboarders seem quite satisfied with their skill at this map, but there's still plenty of opportunity for rocket jumps, etc... This map is deliberately small to be suitable for 2 or 3 player DM. The single player component was added during construction because the heat walls needed to be lit in a room underneath the main play aera. ========================================================================= Other info: This was my second map. My first map was The Gibpit, which was suitable only for DM experienced players + mousers. (It required rocket jumps for survival). It should be available at Mediascape's home page: www.mediascape.ca Look for the clan link, then levels. If you like my map then drop me a line, maybe you're looking for a level designer ;-). ======================================================================= Copyright/Permission: This map contains textures and artwork which are the property of id Software. You CANNOT distribute this level as part of any compilation CD or for monetary gain without express written consent from id Software, unless you want to hear from their lawyers. This level *may* be distributed via the internet or on BBS's only with this text file included intact and unmodified. P.S. This level may not be distributed in any way by Actura Software or any company related to Actura Software.